A unified server browser for Call of Duty dedicated servers across all major community platforms. Browse, filter, and connect to servers from Plutonium, IW4x, CoD4x, AlterWare, Aurora, Horizon MW, and cod.pm — all in one place.
Features
Supported Platforms
Dedicated servers for WaW, BO1, MW3, and BO2 with anti-cheat and modding support.
Client modification for Modern Warfare 2 with dedicated server support.
Extended server mod for Call of Duty 4, the safest way to play CoD4 multiplayer.
Client modifications for Ghosts, Advanced Warfare, Black Ops III, and more.
Client modifications for Modern Warfare Remastered and Infinite Warfare.
Community remaster bringing MW2/MW3 maps and content into the MWR engine.
Server monitoring for classic Call of Duty titles.
Supported Games
| Game | Tag | Year |
|---|---|---|
| Call of Duty | CoD1 | 2003 |
| Call of Duty: United Offensive | CoD:UO | 2004 |
| Call of Duty 2 | CoD2 | 2005 |
| Call of Duty 4: Modern Warfare | CoD4 | 2007 |
| Call of Duty: World at War | WaW | 2008 |
| Call of Duty: Modern Warfare 2 | MW2 | 2009 |
| Call of Duty: Black Ops | BO1 | 2010 |
| Call of Duty: Modern Warfare 3 | MW3 | 2011 |
| Call of Duty: Black Ops II | BO2 | 2012 |
| Call of Duty: Ghosts | Ghosts | 2013 |
| Call of Duty: Advanced Warfare | AW | 2014 |
| Call of Duty: Black Ops III | BO3 | 2015 |
| Call of Duty: Infinite Warfare | IW | 2016 |
| Call of Duty: Modern Warfare Remastered | MWR | 2016 |
| Horizon Modern Warfare | HMW | 2024 |
Technology
Built with Next.js 16, React 19, TypeScript, and Tailwind CSS 4. Server data is fetched via native UDP/TCP protocols (CoD4x, AlterWare, Aurora) and HTTP APIs (Plutonium, IW4x, Horizon MW, cod.pm), cached in-memory with a background polling loop for instant reads. Charts powered by Recharts. Table virtualisation via TanStack Virtual. GeoIP via geoip-lite.
Disclaimer
MegaLauncher is an independent community project. It is not affiliated with, endorsed by, or associated with Activision Publishing, Inc., Activision Blizzard, or any of their subsidiaries. All game names, logos, and trademarks are property of their respective owners. Server data is aggregated from publicly available community platforms.